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A Bizarre Run Stand Tier List

Every Stand ranked for racing AND PvP separately · consensus of current published lists · updated for Stage 3

How this list was built: A Bizarre Run's meta has two halves, so every Stand gets two grades. We aggregated the current published tier lists (Destructoid's race/PvP split, Gamezebo's combat rankings, Sportskeeda's utility-weighted list, and the four-list consensus aggregated by AxeeTech, all updated November 7) and noted where they disagree. Stands added after November 7 — Scary Monsters — carry a provisional grade until list-makers update. All of 12 Stand pages document full movesets.

Best Stand For Each Goal

GoalPickBackupWhy
Winning racesSandmanSpinMount-speed sprint on foot; shortcuts horses can't take
PvP fights (close range)Star PlatinumAnubisFull barrage chains + Time Skip repositioning
PvP fights (ranged)Tusk Act 1OyecomovaNail shots snipe from safety; strong ammo economy
Ambush burst damageD4CScary Monsters10s invisibility entry + clone dump + counter
Surviving / escapingCoco JumboThe SunInstant teleport to healing room; Key Counter blocks abilities
Horseback harassmentPin BomberAnubisDroppable bombs while riding; Anubis M1 can unmount riders

Why The Race And PvP Columns Split So Hard

Most Roblox battlers rank one thing: damage. A Bizarre Run can't, because its race mode scores movement, route reading and utility — and several Stands rewrite those rules entirely. Sandman is the clearest case: on-foot speed at mount pace plus horse-exclusive shortcuts make him a racing monster, but his sound-based kit merely "zones" in arenas, which is why his two grades land at S racing and B PvP. D4C inverts it: Dimension Warp's ten seconds of invisibility is the strongest fight-entry in the game, while on horseback the Stand "does nothing special," per Destructoid's racing column — S PvP, B racing.

Star Platinum splits the difference through Time Skip: teleporting an enemy back to where they stood seconds ago is brutal in arenas, and on horseback Destructoid calls the time move "incredibly useful for most situations whether you're in the front or behind." That versatility — one Stand, two modes, no dead mode — is exactly why the S+ consensus picks are the most well-rounded kits rather than the highest-damage ones.

The Outlier Opinions Worth Knowing

Tier lists disagree, and the disagreements are informative. MrGuider ranks Anubis S while the consensus average says A — the difference is how much weight you give seamless slash combos with low cooldowns and a built-in counter. Sportskeeda ranks Mr. President (Coco Jumbo) S-tier on pure utility — instant room teleport plus Refreshments healing plus Key Counter blocking — while damage-first lists drop the same Stand to C. Gamezebo and Destructoid split on Pin Bomber: A on horseback where droppable bombs harass riders, B on foot where the combos are harder to land.

The takeaway: "best Stand" is a question about your mode split. A player who races 80% of the time has a different S-tier than an arena regular. Filter by what you actually play — the goal table above is the honest answer to a question that tier letters flatten.

How To Actually Get The Stand You Want

Every Stand except Spin comes from the Stand Arrow three-card draw, so hunting a specific top-tier pick is an RNG management problem. Your resources: the current eight codes (about five Arrows and five Rokakaka Fruits combined), the spin wheel (community-tracked 5% Arrow / 20% Fragment per spin, five Fragments craft one Arrow), and race rewards that occasionally drop Arrows or Fragments. The one guaranteed path: win two races, and Gyro Zeppeli appears behind the lobby spawn to grant Spin (Steel Balls) — no RNG involved.

Practical hunt order: bank every Arrow from codes first, roll and keep anything S or A, Rokakaka anything you won't use, and only spend Robux on the third Stand slot once you own two keepers. The Arrow & Spin Planner models how many spins stand between you and your next roll.

FAQ

What is the best Stand in A Bizarre Run?
Three Stands share the top consensus: Sandman, Tusk Act 1 and Star Platinum. Sandman wins races (he runs at mount speed on foot), Tusk Act 1 dominates ranged PvP, and Star Platinum is the strongest close-range brawler. If you want a single Stand for both modes, Tusk Act 1 is the most common recommendation — ranged damage in fights plus heals, range and ammo management in races.
What is the best Stand for racing in A Bizarre Run?
Sandman. His running speed on foot roughly matches mounted speed, and he takes shortcuts a horse cannot — most published lists put him alone in S for racing. Spin (Steel Balls) is the S-tier alternative in Destructoid's racing column thanks to good speed plus a ranged option mid-race, and Tusk Act 1's heals and ammo management make it the flexible pick.
What is the best PvP Stand in A Bizarre Run?
Star Platinum for close range — every move chains barrages and Time Skip repositions enemies — with Tusk Act 1 for ranged pressure and D4C for ambush burst (clones, a counter, and 10 seconds of invisibility from Dimension Warp). Sportskeeda's PvP-weighted list also ranks Mr. President S-tier purely on utility: instant teleport to a healing room plus Key Counter.
Why do tier lists disagree about A Bizarre Run Stands?
Because the modes reward different stats and each list weights them differently. Destructoid ranks D4C's PvP as S but its racing as B; Gamezebo puts Anubis in A while MrGuider puts it S; Coco Jumbo tops Sportskeeda's utility read but sits at C on damage-focused lists. Our table shows the consensus position plus the notable outlier opinion for each Stand.
Where does Scary Monsters rank? It's too new for most lists.
Scary Monsters launched November 13 with Stage 3, and most published lists haven't rated it yet. Community consensus so far calls it a strong A — knockback-heavy neutral control with a dinosaur Awakening form — with an acknowledged weakness against ranged Stands like Tusk and The Sun. We'll update the table as list-makers publish post-Stage 3 rankings.
How do I reroll for a better Stand?
Use a Rokakaka Fruit to reset your current Stand, then use another Stand Arrow to roll a fresh three-card pick. Codes hand out both items freely (the current eight codes total around five Arrows and five Rokakaka Fruits), the spin wheel drops Arrows at a community-tracked 5% and Fragments at 20% (five craft into one Arrow), and races occasionally reward Arrows or Fragments directly.

Data checked November 15, 2026. A Bizarre Run updates often — we re-verify numbers after each update.