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All Stands in A Bizarre Run

12 documented Stands · movesets, acquisition methods, Awakening effects · updated for Stage 3

Sandman

Race S · PvP B

aka In A Silent Way / Soundman

The only Stand that changes how you move enough to matter in a pure race. Sandman runs on foot at roughly mount speed and takes shortcuts a horse physically cannot, which is why every published list puts him at or near the top for racing. His sound-based kit (Silent Trap, Acoustic Shockwave, Hunters Assault, Symphonic Enchantment) has slash/zap/crash/burn/explosion variants, giving him zoning tools for Battlegrounds too — though in PvP he's playable rather than dominant.

4 movesRacing

Tusk Act 1

Race S · PvP S

Tusk Act 1 hits hard from range and manages ammo well, making it the best all-round pick for players who want one Stand for both modes. Destructoid ranks it S for racing (heals, great range, ammo management) and near-S for PvP where its nail shots snipe from safety. Community guides already document an evolution path beyond Act 1 — expect Act 2+ in a future update, which will likely move it further ahead.

5 movesRanged PvP pressure + strong race utility

Star Platinum

Race A · PvP S

Star Platinum is the best close-range Stand in the game. All its moves chain barrages of strikes, its Time Skip teleports the enemy back to where they stood seconds ago, and Destructoid notes the time move is incredibly useful on horseback in most race situations. For pure PvP it shares the top consensus tier with Tusk and Sandman; for racing it's a strong A rather than S because it doesn't change movement the way Sandman does.

6 movesClose-range brawler; Time Skip works on horseback

D4C

Race B · PvP S

aka Dirty Deeds Done Dirt Cheap

D4C is the game's premier ambush Stand, added November 7, 2026 with its own update and launch code. Its Dimension Warp makes you invisible and invulnerable for up to 10 seconds — appear next to your target and dump the whole kit. Clone summons two copies for 8 seconds each (enhanced: throwable exploding clone), Counter Maximus retaliates with a knockback barrage, and the Awakening cutscene deals heavy burst damage. On horseback it does nothing special, so it's a PvP-first pick.

5 movesAmbush burst: clones, counter, invisibility

Scary Monsters

Race A · PvP A

The newest Stand, added November 13, 2026 alongside Stage 3. Scary Monsters is Diego Brando's dinosaur Stand: a knockback-focused melee kit (Jurassic Veil, Feast grab, Fossilization) plus Dino Legion summons. Fill the Awakening gauge and press G to transform into a dinosaur with a whole second moveset — Tail Whip, Maul pin, Stampede charge — while the gauge drains slowly. Community guides flag it as a strong anti-meta pick that struggles against ranged Stands like Tusk and The Sun. Expect published tier lists to place it within weeks; most expect an evolution toward The World later.

5 movesNeutral control + dinosaur transformation

Spin (Steel Balls)

Race S · PvP A

aka Gyro's kit

Spin is the quest Stand — you earn it by winning two races and talking to Gyro Zeppeli in the lobby, which makes it the only roster entry you can't miss on the Arrow RNG. It's ranked S for racing by Destructoid (good speed plus steel balls as a ranged option mid-race) and A for PvP where its damage, combos and ultimate shine. The quest is simple enough that every serious racer should have it unlocked in their first session.

6 movesRanged race weapon + strong PvP combos

Anubis

Race B · PvP A

Anubis chains slashes with low cooldowns and carries its own counter move, making it one of the easiest aggressive Stands to combo with. Destructoid notes its special horseback M1 can unmount riders — a unique race-harrassment tool. Its Awakening halves the enemy's HP. One of the four tier lists (MrGuider) rates it S; the consensus average lands it in A. The ultimate is hard to land against experienced players.

4 movesSeamless slashing combos with a counter

In A Silent Way

Race A · PvP B

aka Listed separately from Sandman on some rosters

Most sources treat In A Silent Way as Sandman's full Stand name rather than a separate entry — trackers split them because the launch roster screens listed both labels. AxeeTech's aggregated list ranks it A tier alongside Oyecomova and Steel Balls. If you're hunting 'Sandman', this is the same Stand; the sound-based zoning kit is described in full on our Sandman page.

1 movesSound-trick zoning

Oyecomova

Race B · PvP A

Oyecomova is the long-range gun-Stand of the SBR roster, ranked A by AxeeTech's four-list aggregation for PvP pressure from range. Community documentation of its exact moveset is thinner than for the headline Stands — we'll fill in per-move details as updated tier lists and guide coverage land. For players who prefer to fight at distance without Tusk's nail shots, it's the alternative pick.

1 movesRanged PvP pressure

Pin Bomber

Race A · PvP B

Pin Bomber is Destructoid's horseback specialist: droppable bombs while riding earn it an A in their racing column, while the PvP ranking splits — Gamezebo's B tier cites heavy reliance on the enemy being close. The kit throws wasps, rats that chase before exploding, pours a damaging whirlpool, plants landmines, and Awakening detonates a large AoE. If you fight from horseback more than on foot, this kit rewards you.

5 movesBomb control on horseback

The Sun

Race B · PvP C

The Sun zones from safety: Solar Ray beams in a line, Flare Rain bolts from the sky, Mirror Box hides you while attacks continue, and Pilot summons a controllable sun. Tier lists consistently rank it low for damage (C-tier on PvP-focused lists, B overall) because its moves are slow and avoidable — but its defensive zoning has niche use for holding space in Battlegrounds while objectives tick.

5 movesZoning from inside the box

Coco Jumbo (Mr. President)

Race C · PvP B

Coco Jumbo is the turtle whose room is the Stand — Sportskeeda's tier list actually ranks Mr. President S-tier for its teleport-and-heal utility: Enter Room teleports you to a personal space instantly, Refreshments heals you inside, Key Counter blocks almost any ability, and Transform turns you into an attacking turtle. Damage is abysmal, so lists that weight damage rank it C — but as an escape and sustain tool it's the best in the game. Players who hate dying to ambush Stand users swear by it.

5 movesUtility

How The Stand System Works

A Bizarre Run's Stand system runs on a simple economy with four parts, and confusing them is the most common way new players waste resources. Stand Arrows are the draw: use one and the game shows three hidden cards, of which you pick one — that's your new Stand, chosen from a random triple rather than the whole roster. Rokakaka Fruit clears an occupied slot, because an Arrow alone cannot overwrite a Stand you already hold.Slots are the real constraint: two are free and a third is a paid unlock, so every roll into a dead slot is a wasted Arrow. And Fragments feed back into Arrows — five Stand Arrow Fragments craft one full Arrow.

Where do the inputs come from? Codes (the current eight hand out roughly five Arrows and five Rokakaka between them), the spin wheel fed by Spin Tickets, and race rewards — Arrows drop occasionally and Fragments more often. The community-tracked spin odds put a full Arrow at 5% per spin, the Shiny variant at 0.5%, and Fragments at 20%; we model what those numbers mean for your hunt on the Arrow & Spin Planner. The developers have not published official rates, so treat every percentage as community-reported rather than confirmed.

The One Stand You Can't Miss

Spin (Steel Balls) is the roster's only quest Stand, and it's nearly impossible to miss: win two races, and Gyro Zeppeli appears in the lobby behind the starting spawn. That's the entire unlock. Given that Spin ranks S for racing in Destructoid's column, the two wins are arguably the highest-value progress check in the game — a guaranteed strong Stand, zero RNG, before you've spent a single Arrow.

Launch Roster vs Live Roster

Eight Stands were formally named on November 5: Tusk Act 1, Steel Balls (Gyro's Spin), Star Platinum, Anubis, Oyecomova, In A Silent Way, Sandman and Coco Jumbo. Launch-day showcases demonstrated Mr. President and The Sun as well, pushing the day-one live roster to ten. D4C then arrived with its dedicated update on November 7, and Stage 3 (November 13) added Scary Monsters — Diego Brando's dinosaur Stand, which had been playable in earlier testing, pulled from the release build, and returned with its own update. One tested Stand, Scary Monsters' stablemate The World, remains unconfirmed for live play.

The honest caveat: no official roster list exists, and the developer has tied future additions to like milestones. Our tier list ranks the current roster for both modes, and each page above tracks one Stand's moveset in full.

FAQ

How many Stands are in A Bizarre Run?
The live roster is around 12. Eight were named before the November 5 launch (Tusk Act 1, Steel Balls, Star Platinum, Anubis, Oyecomova, In A Silent Way, Sandman, Coco Jumbo), launch-day footage added Mr. President, The Sun and Pin Bomber, D4C arrived with its own update on November 7, and Scary Monsters shipped with Stage 3 on November 13. No official roster list has been published, so treat the count as live rather than fixed.
How do you get Stands in A Bizarre Run?
Almost all Stands come from Stand Arrows: using one shows three hidden cards and you pick one. Arrows come from codes, the spin wheel (community-tracked 5% Arrow odds, 20% Fragment odds — five Fragments craft a full Arrow), and race rewards. A Rokakaka Fruit resets an occupied Stand slot so you can roll again. The one non-RNG Stand is Spin (Steel Balls), earned by winning two races and talking to Gyro Zeppeli behind the lobby spawn.
What does a Rokakaka Fruit do?
It resets your current Stand. Using an Arrow alone cannot overwrite a Stand you already have — the slot needs clearing first. Rokakaka comes from codes, the spin wheel, and occasional race drops. The reroll loop is: Rokakaka to clear, Arrow to roll, keep if S or A tier, repeat.
How many Stand slots do you get in A Bizarre Run?
Two slots are free and a third is a paid unlock, according to community documentation — making 'check which slot is active' one of the most valuable habits in the game, since a wasted roll on a full slot is a wasted Arrow. If you own two keepers, the third slot is the first Robux purchase most players consider worthwhile.
Are more Stands coming to A Bizarre Run?
Yes. The developers have said new Stands will arrive as the game hits like goals, and the update pattern backs that up: D4C shipped November 7, Scary Monsters shipped November 13 with Stage 3. Community guides also expect Scary Monsters to receive an evolution toward The World in a future update, mirroring the manga's Act structure for Tusk.

Data checked November 15, 2026. A Bizarre Run updates often — we re-verify numbers after each update.