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Tusk Act 1 — A Bizarre Run Stand Guide

Ranged PvP pressure + strong race utility · Race S / PvP S · 5 moves documented

Racing tier
S
PvP tier
S
Consensus
S+
Acquisition
Stand Arrow

Overview

Tusk Act 1 hits hard from range and manages ammo well, making it the best all-round pick for players who want one Stand for both modes. Destructoid ranks it S for racing (heals, great range, ammo management) and near-S for PvP where its nail shots snipe from safety. Community guides already document an evolution path beyond Act 1 — expect Act 2+ in a future update, which will likely move it further ahead.

How to get it: Stand Arrow draw. Since Arrow draws show three random cards, plan the hunt with our Arrow & Spin Planner and bank free codes Arrows first.

Tusk Act 1 Moveset

MoveWhat it does
BarrageStandard barrage attack
Focused Nail ShotShoots a single high-damage nail at the enemy
Rapid Nail ShotShoots multiple nails in quick succession
Nail SlashMelee attack
Nail GlideGlides across the ground using nails

JoJo Origin

Johnny Joestar's Tusk from Steel Ball Run (Act 1 is the first of four Acts in the manga). Since A Bizarre Run is an unlicensed fan game, expect names and kits to riff on the source rather than replicate it exactly — and expect evolutions that follow the manga's logic (community guides already anticipate Tusk's later Acts and a Scary Monsters evolution path).

How Tusk Act 1 Fits The Meta

The two-mode structure means Tusk Act 1 gets judged twice. In the race stages, what matters is movement, boosts and utility; in Battlegrounds, it's damage, combos and survivability. Ranged PvP pressure + strong race utility is where this kit earns its keep on both sides of the split. Where it sits in the full picture, see the tier list.

Playing Tusk Act 1: The Short Version

Every Stand in A Bizarre Run runs on the same combat skeleton — M1 string, dash, barrage on E, four ability slots, Awakening on G — which means learning Tusk Act 1 is mostly learning when, not how. Read the moveset table above in combo order rather than list order: most kits open with a gap-closer or trap, convert through their mid-string, and finish with the knockback or grab. This kit has no documented Awakening cutscene, which makes its ability slots the entire payload — learn their cooldowns cold.

In races, Tusk Act 1 is a legitimate race pick (S tier): its utility converts to course control — harassment, escapes, or straight speed. The horse stat guide covers the movement layer that stacks on top.

Tusk Act 1 vs The Roster

Matchup knowledge in A Bizarre Run is thinner than in established fighting games, but the tier consensus gives working answers: ranged kits (Tusk Act 1, The Sun) punish melee approaches; ambush kits (D4C's Dimension Warp) punish static zoning; utility kits (Coco Jumbo's room) stall burst damage. Whatever Tusk Act 1's weakness is, the counter-play usually lives in a different tier bracket — which is why rerolling with Rokakaka instead of main-playing a bad matchup is often the correct ladder strategy in the game's first months.

The roster is still growing — the developers tie new Stands to like goals and shipped D4C and Scary Monsters within the first nine days. Every addition shifts the meta; this page and the update log track the changes as they land.

FAQ

How do you get Tusk Act 1 in A Bizarre Run?
Stand Arrow draw. Using a Stand Arrow shows three hidden cards and you pick one, so getting Tusk Act 1 specifically is RNG: roll, and Rokakaka-reset anything you won't keep. Codes, the spin wheel and race rewards all supply Arrows.
Is Tusk Act 1 good in A Bizarre Run?
Tusk Act 1 grades S for racing and S for PvP across current published tier lists (S+). Tusk Act 1 hits hard from range and manages ammo well, making it the best all-round pick for players who want one Stand for both modes. For the full comparison, see our Stand tier list.
What are Tusk Act 1's moves in A Bizarre Run?
Tusk Act 1 has 5 documented moves: Barrage, Focused Nail Shot, Rapid Nail Shot, Nail Slash, Nail Glide. An Awakening cutscene effect has not been documented for this Stand yet.
What JoJo Stand is Tusk Act 1 based on?
Johnny Joestar's Tusk from Steel Ball Run (Act 1 is the first of four Acts in the manga). A Bizarre Run is an unlicensed fan game inspired by Steel Ball Run, so names and kits riff on the manga without official licensing.

Data checked November 15, 2026. A Bizarre Run updates often — we re-verify numbers after each update.

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