
Anubis — A Bizarre Run Stand Guide
Seamless slashing combos with a counter · Race B / PvP A · 4 moves documented
Overview
Anubis chains slashes with low cooldowns and carries its own counter move, making it one of the easiest aggressive Stands to combo with. Destructoid notes its special horseback M1 can unmount riders — a unique race-harrassment tool. Its Awakening halves the enemy's HP. One of the four tier lists (MrGuider) rates it S; the consensus average lands it in A. The ultimate is hard to land against experienced players.
How to get it: Stand Arrow draw. Since Arrow draws show three random cards, plan the hunt with our Arrow & Spin Planner and bank free codes Arrows first.
Anubis Moveset
| Move | What it does |
|---|---|
| Barrage | Low Slash — spin before slashing the enemy |
| Crescent Slash | Steps back before hitting, knocking the enemy away |
| Anubis Counter | Three slashes that knock the enemy back |
| Afterimage | Spins around before knocking into the enemy |
⚡ Awakening
Halves the HP of your enemy
JoJo Origin
Anubis from Stardust Crusaders — the sword Stand wielded by Polnareff's enemy. Since A Bizarre Run is an unlicensed fan game, expect names and kits to riff on the source rather than replicate it exactly — and expect evolutions that follow the manga's logic (community guides already anticipate Tusk's later Acts and a Scary Monsters evolution path).
How Anubis Fits The Meta
The two-mode structure means Anubis gets judged twice. In the race stages, what matters is movement, boosts and utility; in Battlegrounds, it's damage, combos and survivability. Seamless slashing combos with a counter is where this kit earns its keep. Where it sits in the full picture, see the tier list.
Playing Anubis: The Short Version
Every Stand in A Bizarre Run runs on the same combat skeleton — M1 string, dash, barrage on E, four ability slots, Awakening on G — which means learning Anubis is mostly learning when, not how. Read the moveset table above in combo order rather than list order: most kits open with a gap-closer or trap, convert through their mid-string, and finish with the knockback or grab. The Awakening is the payoff — bank the gauge for a moment the enemy can't answer it, because a mistimed G wastes the entire meter.
In races, Anubis is a Battlegrounds-first kit (B racing grade) — bring it to the arena, not the course, and let a movement Stand handle the racing half of the game.
Anubis vs The Roster
Matchup knowledge in A Bizarre Run is thinner than in established fighting games, but the tier consensus gives working answers: ranged kits (Tusk Act 1, The Sun) punish melee approaches; ambush kits (D4C's Dimension Warp) punish static zoning; utility kits (Coco Jumbo's room) stall burst damage. Whatever Anubis's weakness is, the counter-play usually lives in a different tier bracket — which is why rerolling with Rokakaka instead of main-playing a bad matchup is often the correct ladder strategy in the game's first months.
The roster is still growing — the developers tie new Stands to like goals and shipped D4C and Scary Monsters within the first nine days. Every addition shifts the meta; this page and the update log track the changes as they land.
How To Get Anubis: The Full Acquisition Path
The full path, in spending order: first redeem every working code (the current eight hand out roughly five Arrows and five Rokakaka Fruits between them — that's up to five three-card draws with five resets, free). Second, complete the Gyro quest for Spin regardless of whether you plan to main it, because a guaranteed Stand costs nothing and Spin is S-tier racing anyway. Third, feed Spin Tickets into the wheel — community-tracked odds put direct Arrows at 5% and Fragments at 20% per spin, with five Fragments crafting one full Arrow. Fourth, reroll: a Rokakaka clears the slot, an Arrow rolls again. Run the exact numbers on the Arrow & Spin Planner before spending Robux on the paid third slot — most players reach Anubis (or something they prefer) before the slot becomes the bottleneck.
Common Anubis Questions From Live Players
The questions that actually come up in A Bizarre Run's communities, answered with what's verified: "Is Anubis worth a Rokakaka reset?" — if you race more than fight and it grades B for racing, generally yes; if it grades A for PvP and you're an arena regular, the reset math flips. "Does it work on horseback?" — every Stand deploys mid-race with B, but kits built for foot combat lose most of their value mounted; the tier list's race column is the honest guide. "Will it be nerfed?" — the developers balance fast (the anti-teaming hotfix shipped inside 72 hours of launch), so any dominant kit is a temporary state; the update log records every balance pass. And "Shiny variants?" — the wheel tracks a Shiny Stand Arrow at 0.5% community-tracked odds, consistent with D4C's three documented skins, but the exact cosmetic system hasn't been fully documented yet.
FAQ
How do you get Anubis in A Bizarre Run?
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What JoJo Stand is Anubis based on?
Data checked November 15, 2026. A Bizarre Run updates often — we re-verify numbers after each update.